Digital

Digital Accessibility — Who is it for and how is it done? Here are the basics.

by

Dóra Zsófia Kovács

5 min read

March 17, 2021

When you are designing products for masses of people, edge cases become not that edgy anymore, so we knew, when we started the redesign process of the portal of one of the leading banks in the region, that accessibility will have a crucial role in everything we do. So we redefined who accessibility solutions are for, how we define our personas and how we tailor the workflow between UX and development to make sure, we can really make a difference.

First of all: it’s not them, it’s us

You don’t need to have a disability to behave like a disabled person.
Wearing glasses for work, doing overtime, or just simply breaking your arm can mean you would benefit from properly accessible digital products.
On days when you are tired as hell, constantly struggle to stay focused, blink twice to read a fine print — you are situationally disabled.
Having trouble scrolling or typing because of that arm injury from soccer night last week — we call it temporary disability.

So our first rule was: we’re not designing accessible solutions for some people. We’re doing it for all of us. Let’s see how we can empathize even more to deliver the best results.

Ok, but how?

Personas provide an excellent frame to your workflow. They help us understand people, and also validate our work. If we’re talking about accessibility we have to be more far-seeing in creating personas. In terms of disability we have to note physical and mental disadvantages such as autism, blindness, deafness, cerebral palsy, ADHD etc.

It’s important to focus on:

  • Ability, Aptitude, Attitude,
  • The type: is it situational, temporary or permanent,
  • The applications, sites, services, softwares they are using day by day,
  • The assistive technology they need for interpretation.

Here’s an example:

Great, but how does this all fit into a system? How do we get from personas to something tangible?

The Web Content Accessibility Guideline (WCAG) puts levels into the system: AThese three levels help us measure how accessible a digital service or product is.

A : the bare minimum, when a page offers opportunities to disabled people to use,
AA: covers the most common accessibility-related barriers,
AAA: the content is created on the highest level for disabled people.

According to the studies and literature I would emphasize these requirements for designing accessible-rich layouts:

  • Perceivable: We have to make an effort to create noticeable, visible and obvious digital layouts.
  • Operable : Importance of clear navigation and functionality.
  • Understandable: Content and layout has to be interpreted easily.
  • Robust: Straightforward design.

Such a checklist helps you along the way, so you don’t lose focus.

We knew all this, but we had to make it happen somehow. Here’s what we’ve learned.

An expert can help. A lot.

We at Mito worked on a full site redesign of a leading bank in the CEE region in the last 2 years. Accessibility was an important topic, so right at the start, we had to lay down our principles and vocabulary, and put these into a shape. We were lucky to have Károly Szántai in our team. He is a true expert of accessibility, who helped and reviewed our work along the way.

Find (or create) a common language

For any project to succeed, the whole team has to be able to communicate clearly, so the common language is essential for success.

We created a sheet, that could be used as a vocabulary. It contained abbreviations, descriptions, annotations, html codes. It helped to keep the work more transparent for the whole project team, from project managers to all the developers. You can see the part of the sheet below which helped us to memorize these codes and search through them easily.

Since everything depends on the valid code, UX designers and developers should take all steps hand in hand. As not all of the elements and pieces of information are visible, we designers have to make sure that the developers understand the instructions clearly. We created annotations attached to the wireframes, as you can see below. These annotations showed how a single object has to behave in various states and interactions, even with assistive technology. We had to really tweak our minds to understand what happens, when an assistive technology starts using our work.

There are lots of invisible parts of a digital layout, which we interpret from the context. If we are talking about digital accessibility, we should focus on these parts. The structure and the order gives a frame to our work.

First, we can conclude the state where we are, what we see. This is not evident, that’s why we use hidden headlines and texts. These helps us to get in context.

In this example above, H2 visually hidden stands for this purpose.
H [number] defines the level between the headings. It’s a key to a proper navigation. The example shows us, this is a form, when we should give our personal data to receive a call from a company.

This is what the code looks like, behind the curtain:

Sometimes we don’t even realize we see icons — just the meaning behind them. That’s why we use ‘alt text’ to describe what we exactly see.

These are just a few examples to point out that
– You don’t need a special software to make accessibility efforts work,
– Just solid processes and a shared language between UX and developers.

You have to think in a well-structured scheme, and it leads to clear and easy-to-use layouts.

Spend some time together. You know, in the same room.

As mentioned before, teamwork is a key for success. We would recommend to arrange your team to sit together during implementation. Coders, product owners/project managers and designers in the same room. I know, it sounds chaotic at first, but the whole process will be way easier if you can discuss some problems together.

To sum it up:

We’re all disabled, at least situationally.

Use personas. They help you be specific and develop empathy.

Get familiar with the basics of WCAG.

Develop a language and an MO that helps designers and developers truly understand what the other does.

Oh, and one last thing: this might require a lot of extra effort, but it makes you feel great. So once you’re done, go celebrate, because you’ve just helped a lot of people. Situationally, everybody.

Hello, we are Mito!

At Mito Digital, we proudly deliver high impact web and mobile solutions to our international customers like Deutsche Telekom, Wizz Air or Scientific Games. We are proud to work with the biggest Hungarian companies, including OTP Bank, Magyar Telekom or the National Lottery Company (Szerencsejáték Zrt.).

How to start?

Inspirations, Guidelines

https://www.w3.org/TR/WCAG20/
https://www.microsoft.com/design/inclusive/
https://www.akadalymentesweb.hu/
https://accessibility.huit.harvard.edu/
Sarah Horton & Whitney Quesenbery: A Web for Everyone — Designing Accessible User Experiences

The author(s)

Dóra Zsófia Kovács

UX Designer

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Kosárlabda szabályok

A kosárlabda csapatok 5 fős felállásban játszanak. A nevezett csapatokat csoportokba osztjuk, a sorsolást a tornát megelőző héten minden csapat részére kiküldjük. A mérkőzéseket hivatalos játékvezető vezeti. A mérkőzések egy pályán zajlanak. A csoportok első két helyezettje az egyenes kieséses szakaszba kvalifikálja magát. Az egyenes kiesés szakaszban a csoportmérkőzések során első helyezett csapatok a másik csoport második helyezettjével játszanak, ezt követően a vesztesek a harmadik helyért mérkőznek meg egymással, majd a győztesek vívják a döntőt.

Röplabda szabályok

Csapatlétszám: 6 fő max. 2 cserejátékossal
A játék időtartama:
  • A mérkőzés egy csapat által nyert egy játszmáig tart. 
  • A játszmát az a csapat nyeri, amelyik előbb ér el 25 pontot legalább 2 pont előnnyel. 24-24-es egyenlőség esetén a játszma addig folytatódik, amíg valamelyik csapat el nem éri a két pont különbséget. 
  • Mérkőzésidő max. 20 perc, ha ezen belül a fentiek alapján nem dől el a meccs, a 20 perc mérkőzésidő leteltével előnyben levő csapat nyeri a mérkőzést.
A csapat létszáma a pályán nem csökkenhet 6 fő alá. Azt a csapatot, amelyik nem tud az összetételi előírásnak megfelelő 6 főt a pályára állítani, a játékvezető “hiányos”-nak nyilvánítja.

Labdarúgás szabályok

Csapatlétszám: 5+1 fő.

Játékidő: 2×10 perc (szünet nélkül térfélcserével)

A mérkőzéseket 3×2 méteres kapukra játsszuk.

  • A mérkőzéseket a kispályás labdarúgás szabályai szerint bonyolítjuk le.
  • A mérkőzéseken csak hernyótalpas, terem- vagy edzőcipőben lehet szerepelni, fém, vagy gumi stoplis cipő használata szigorúan tilos! 
  • Ha bármelyik csapat létszáma a kiállítások, sérülések következtében 3+1 fő alá csökken, a mérkőzést be kell szüntetni. 

Introducing Nokia to website performance measurement through page speed measurement

Business background

Page speed has become an important factor for website owners and SEOs since Google began focusing more and more on user experience factors. If companies don’t adapt to this new mindset, they will lose their organic power.

Nokia has experienced an extensive page load time on most of its pages, but lacked proper measurable information about the performance of the website. It is challenging to adapt site-wise technical modifications without understanding what is really behind the curtain.

Our solution

Mito introduced a multifactor, multi locational-targeting page speed measurement and reporting system across different devices.

Our focus was to develop a measurement system from scratch that is able to report on different page speed KPIs so we can better understand what additional analyses are needed to increase the pages’ performance. We did not only focus on a page level measurement, but also grouped pages to page types that assists us in making more educated assumptions.

We paid attention to location modularity in order to extend the number of analysed locations to additional countries by adding new Virtual Machines to our framework.

We are able to measure different KPIs on both mobile and desktop so we can see how the site performance is realized across devices.

Our measurement system and dashboard provided us insights on what type of elements of the different page types might cause low speed performance and it helped us to further analyse the loading curve, just as the opportunities in Google PageSpeed Insights recommendations for the different page types.

Results

We set up the measurement system and the dashboard that reports on website performance and opportunities.

Through properly tracking the page speed improvements, Nokia becomes a more powerful organic participant in the telco market in Google search, while they provide a better user experience for their visitors.

End to end measurement solution for Nokia

Nokia is an innovative global leader in 5G, networks and phones.

An international business of this size requires a comprehensive measurement strategy including responsible data collection, consistent management of tags and measurement codes, personalized website tracking and purposeful conversion rate optimization (CRO).

We kicked off Analytics projects from January, 2020, beginning with extensive Google Tag Manager and Google Analytics audits. Besides inspecting the different system settings, we also optimized the measurement and pixel implementation processes within Nokia in order to increase efficiency and reduce implementation periods.

After the key adjustments and process harmonization, we have moved forward and started to work on the website and landing pages’ efficiency, including several conversion rate optimization tasks such as heatmap analysis and A/B testing.

Results

Nokia is receiving continuous support from our analytics team to ensure the client’s measurement and data is reliable. Due to streamlined processes, implementation periods are shorter and we eliminated unnecessary website tracking codes which cause longer loading times.

Nokia Allwhere - Private Wireless - Global digital media campaign planning & execution

Building brand awareness and creating demand for Nokia Private Industrial Wireless in new vertical markets

Nokia launched a digital campaign to educate the market that their industrial-focused LTE solutions are the key in accelerating the ultimate benefits of digital transformation and realization of the fourth industrial revolution.

The goal: to build brand awareness and create demand for Nokia private Industrial Wireless solutions in new vertical markets, especially infrastructure or asset-heavy industries where digitization has been mostly restricted to point solutions without general network connectivity.

Our approach

We’ve developed a multi-touch global digital media campaign, which covered the entire user journey of business leaders, from education to making a business decision.

Our main goal was to make Nokia visible on a large scale through automated solutions and smart targeting to reach people when they are reading, talking, learning about or searching for private wireless networks.

To archive this, we’ve utilized the combination of digital media platforms, including industry specific content sponsorships, social media ads, paid search, programmatic hyperlocal and Digital out-of-home ads in front of target company HQs. We’ve made sure that when our key audience is browsing the web, using social media on their phones or just walking outside of their offices, they see a relevant Nokia ad.

Results

The campaign has reached over 80 000 business decision makers and influencers in 3500 target companies, across 5 industry verticals globally.

Private wireless solution specific brand search volume increased by 70% during the campaign period (YoY). In Q2 and Q3 2020, Nokia Enterprise had a double digit year-on-year growth in net sales and new customers.

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